All Chronicles
Release 1.x15 documented changes
Version 1.2

Crafting, Cauldrons & Storage Rings

Starfall's first major production-system update introduced Crafting, functional cauldrons, weighted inventories, storage rings, and market progression.

4Sections
15Changes
2Archive entry
Release highlights
Crafting profession
Cauldrons & storage rings
Five market tiers
01
Version 1.2

Crafting

New

Added item crafting with its own EXP and tier progression.

New

Craftable categories included unique-ID items such as cauldrons and storage rings.

Requirements

Recipes require the appropriate materials and learned crafting knowledge.

02
Version 1.2

Cauldrons

New

Cauldrons became required for pill refinement below Tier 8.

Alchemy

Cauldron stats affect refinement cooldowns and the success chance for pills above the alchemist's tier.

Crafting

Cauldrons are craft-only items with unique IDs and randomized stats within defined ranges.

Command

Added /equip for selecting an active cauldron.

03
Version 1.2

Inventory & Storage Rings

Changed

Every item gained a weight value, and the original inventory became the 80-weight Base Inventory.

New

Added Low-, Middle-, and High-Grade Storage Rings. Only the Low-Grade ring was directly purchasable.

Rules

Rings stay in Base Inventory, one may be equipped at a time, and the first owned ring bypasses the normal weight check.

Command

/ring equip selects a ring; /ring transfer moves items between owned rings.

04
Version 1.2

Market Progression

New

Added five market tiers earned through unlimited market participation points.

Economy

Introduced listing, buying, and selling taxes that decrease with market tier.

Command

/market profile displays tier progress and applicable taxes.

Rules

Listings expire after three days, listing capacity increases by tier, and crafted unique-ID items may be sold.