Sect War Schedule & Daily Reliability
Patch 2.3.4.0 moves Sect Wars to a fixed weekly timetable, begins the eight-week Season 1, aligns every daily Sect system with Starfall's reset, and improves Sect Boss, membership, Ruins, and reward reliability.
Explore Starfall’s public patch history, professionally organized from its earliest archived systems through the latest release.
Each Chronicle consolidates its original Discord announcement into clear feature, balance, improvement, and fix categories. Historical mechanics are preserved in the context of their original release.
Patch 2.4.0.0 welcomes Little Fairy Doctor and her complete poison-focused SS set, expands Diamonds into progression and gameplay, adds reward mail and gear rebirth, introduces two Tian techniques, and improves Divine Trials, passes, Sects, commerce, boxes, and PvP rewards.
Patch 2.3.4.0 moves Sect Wars to a fixed weekly timetable, begins the eight-week Season 1, aligns every daily Sect system with Starfall's reset, and improves Sect Boss, membership, Ruins, and reward reliability.
Patch 2.3.3.0 adds private Sect activity logs, stronger leadership and war tools, improved Sect Boss scheduling, and safer reward, inventory, Ruins, combat, and PvP behavior.
Patch 2.3.1.0 gives every Sect a managed community space, completes Sect mission tracking, and hardens Battle Pass, Ruins, profile, and Sect Boss behavior.
Patch 2.3.0.0 introduces in-game Website purchase delivery, the 50-level Battle Pass, the complete Sect system, Sect Bosses and Wars, hosted Bingo events, PvP wagering, pet balance changes, and broad quality-of-life improvements.
Patch 2.2.1.0 stabilizes the pet and faction overhaul, restores key PvP and Ruins behavior, and clarifies endgame progression and combat stats.
A major progression update adding Ruler Ascension, a complete pet overhaul, strategic Ruins expeditions, Resonance Crafting, factions, and direct player trading.
Three monthly boss encounters arrived alongside new techniques, set refinements, combat balance updates, and utility commands.
A broad endgame expansion introducing SS equipment, elemental affinities, gear enhancement, technique loadouts, events, and the removal of Combat Power.
Starfall's combat foundation was rebuilt with detailed stats, equipment, attributes, smithing, ranked PvP, and consolidated player profiles.
A feature expansion adding anonymous auctions, the first Ruins expeditions, chests, treasure maps, and broad usability and performance improvements.
A progression-heavy release introducing pets, regional beast hunts, Origin Qi, Fight God transcendence, and several alchemy and inventory improvements.
Starfall's first major production-system update introduced Crafting, functional cauldrons, weighted inventories, storage rings, and market progression.
The earliest archived update introduced community raid encounters, direct player commerce, bulk beast-drop selling, and expanded pill support.
Older entries describe features as they existed when released. Later Chronicles may rebalance, replace, or expand those systems.