SS Gear, Elements & Loadouts
A broad endgame expansion introducing SS equipment, elemental affinities, gear enhancement, technique loadouts, events, and the removal of Combat Power.
Mistress of Clouds meets the Ice Emperor
Two endgame equipment paths arrived under one falling star: wind and sea on one horizon, eternal ice on the other.
- Cloudpiercer
- Sea Core Vest
- Ice Crystal Spear
- Armor of Eternal Ice
SS-Grade Equipment
Introduced character-bound SS gear with unique IDs, intended for Heavenly Sovereign and Ruler cultivators.
SS sets support two-, four-, and six-piece bonuses; the six-piece bonus requires four gear pieces plus the associated Qi Method and Fight Technique.
Each SS item can reach level 100. Weapons and armor can reach five stars and then Ascend for an additional trait.
Added character-level Grade Mastery, active while four pieces of the same grade are equipped and upgradeable to level 10.
Mistress of Clouds Set
A Smithing Tier 9 wind set built around critical basic attacks, evasion, shielding, and speed control.
Cloudpiercer, Sea Core Vest, Ring of Silent Tempests, and Azure Gale Talisman.
Heavenly Cloudflow Art and Wind's Peak: Killer Meteorite complete the six-piece configuration.
Cloudpiercer's Doublestrike follows a critical basic attack with a second hit; Ascension grants temporary evasion after activation.
Sea Core Vest's Oceanic Aegis creates a Max-HP shield after taking damage; Ascension adds a once-per-battle recovery from lethal damage.
Bonuses include Wind damage, a Wind Domain that reduces enemy Accuracy and Speed, true-damage Doublestrikes, and broader Cloudflow cooldown reduction.
Ice Emperor Set
A Smithing Tier 9 ice set focused on Dragon Stacks, freezing, damage reduction, and magical damage.
Ice Crystal Spear, Armor of Eternal Ice, Ice Crystal Ring, and Frozen Soul Talisman.
Ice Emperor Art and Mysterious Ice Dragon complete the six-piece configuration.
Ice Dragon Resonance builds Dragon Stacks and freezes at eight; Mysterious Ice Dragon detonates stacks for scaling damage.
Eternal Ice Physique grants damage reduction and healing against incapacitated targets; Ascension adds a once-per-battle freeze and defensive state below 50% HP.
Bonuses include Ice damage, starting Dragon Stacks, guaranteed critical and accurate detonations, and expanded freeze support.
Stellar Dust & Gear Enhancement
Introduced Stellar Dust, earned from beast hunts and used with Gold to level SS gear.
/gear upgrade raises an equipped SS item's level, with exponential stat gains and costs up to level 100.
/gear stars upgrades equipped SS weapons and armor using Gold and set-specific event materials, up to five stars and Ascension.
/gear mastery upgrades character-based grade mastery while four matching-grade pieces are equipped.
/gear info gained SS details, /gear view shows equipped levels, stars, and traits, and /stats displays stars and mastery borders.
Elemental Affinities
Players may select one element immediately and unlock a second at Fight God.
/element select assigns available affinities; /element reset clears them for a significant Gold cost.
Matching a technique's element increases its damage. Elemental strengths and weaknesses modify incoming damage and can stack across two affinities.
Selected elements are displayed through /profile.
Techniques & Loadouts
Replaced /learn and /unlearn with /techniques change, a two-page selector for five Fight Techniques and one Qi Method.
Added three loadout slots through /techniques save_preset and /techniques load_preset.
Moved techniques into /techniques shop. Established techniques cost Gold; newer releases use event-earned Technique Tokens.
Added World-Breaking Titan Collapse, Abyssal Flowing Current Dominion, Absolute Zero Frost Abyss, Verdant World Devouring Cataclysm, Wind's Peak: Killer Meteorite, and Mysterious Ice Dragon.
Added Heavenly Cloudflow Art and Ice Emperor Art Qi Methods.
Events & Boxes
Added scheduled events with daily and one-time tasks, event currencies, and limited event shops.
/event info tracks and claims task rewards; /event shop remains available through an additional post-event day.
Added selection boxes, opened through /inventory boxes, for choosing and claiming set shards and future rewards.
Combat Power Removal
Removed Combat Power. Damage in PvE, PvP, and raids now derives from cultivation stats and equipment.
Beast damage simulates a basic attack using the stronger attack stat and matching penetration against beast defenses.
Fight Techniques and Qi Methods no longer provide passive CP; their effects apply directly in combat.
Flames now grant EXP, pill-refinement, drop-rate, and double-refinement bonuses.
Pets now contribute combat stats based on rank, growth rate, and the rarity system used at this release.
Additional Improvements
Bloodline-enhanced pet evolution now preserves growth rate.
/ring transfer can move items from base inventory by using base as the source ring.
Admin grants and raid drops prefer the equipped ring, falling back to base inventory when needed.
Rank promotion now displays stat increases, and /profile displays elemental affinity instead of CP.
Administrative daily, weekly, and monthly reset commands now require confirmation.