Combat Reforged
Starfall's combat foundation was rebuilt with detailed stats, equipment, attributes, smithing, ranked PvP, and consolidated player profiles.
Combat System
Introduced HP, Qi, Qi Regen, physical and magical Attack, Defense, and Penetration, Crit Rate and Damage, Evasion, Accuracy, and Speed.
Players choose between basic attacks and learned Fight Techniques during turn-based combat.
Cultivation establishes base combat stats while equipment and other systems provide build specialization.
The new stats initially powered PvP, while legacy CP remained in use for PvE at the time of release.
Equipment & Sets
Added weapons, armor, two accessory slots, equipment requirements, and multi-piece set bonuses.
/stats displays combat values and equipment contributions.
/gear wear and /gear remove manage equipment slots.
/gear info previews an item's details and requirements; /gear set explains set pieces and bonuses.
Smithing & Attributes
Added Smithing as an equipment profession with its own tier and EXP progression.
/smith menu opens available recipes; the Smithing Profile is available through /profile.
Added Tempering, Windstep, Soul, and Fortitude attributes for physical, speed, magical, and defensive equipment requirements.
/attribute allocate assigns points; /attribute reset clears them for a cultivation-scaled Gold cost or a free reset token.
Ranked PvP
Replaced the previous PvP system with manual turn-based battles, new matchmaking, and a fresh ranking ladder.
Players received ten ranked battles per day with no energy cost.
/pvp ranked starts a match against an AI-controlled opponent selected by rank, cultivation, and PvP points.
/pvp challenge starts an unranked friend match with private controls and a public live summary.
Added Huang (0–999), Xuan (1,000–1,999), Di (2,000–2,999), and Tian (3,000+) tiers.
Added weekly and monthly snapshots with Gold and Arena Coin rewards, followed by 25% weekly and 50% monthly point decay.
Quest Board
Added a rotating Quest Board that refreshed every ten minutes with four possible quest ranks.
Players could contribute requested items toward mixed chests or energy rewards, with additional rewards for larger contributions.
Economy, Profiles & Quality of Life
Reduced cultivation-based Gold from /daily and removed market tax refunds.
/balance became public, added currency paging, and continued hiding escrow when inspecting another player.
/consume can validate and consume up to three pills in one action.
Consolidated Alchemy, Crafting, Market, Smithing, and PvP progress into /profile.
Server boosters could claim a monthly attribute-reset token.
Raised the learned Fight Technique limit from three to five and limited Tian techniques to two.
Updated /info, /craft menu, /pills, equipment commands, Qi Method replacement, the Arena Coin shop, and several item labels.