All Chronicles
Release 2.230 documented changes
Version 2.2.0.0

Ruler Ascension & Ruins Rework

A major progression update adding Ruler Ascension, a complete pet overhaul, strategic Ruins expeditions, Resonance Crafting, factions, and direct player trading.

6Sections
30Changes
8Archive entry
Release highlights
Ruler Ascendant realm
Pet and Ruins reworks
Resonance Crafting & trading
01
Version 2.2.0.0

Ruler Ascension

New

Added five ranks beyond Ruler: Ruler Ascendant I through Ruler Ascendant V.

New

Introduced World's Will, a key essence that can drop for players in the Ruler Realm.

Progression

World's Will is required to advance into and through every Ruler Ascendant stage.

02
Version 2.2.0.0

Pet Rework

Pets were rebuilt around variants, appearance choice, elemental affinity, and distinct combat roles.

Changed

Removed the Abundant, Scarce, and Exotic rarity modifiers; pets of the same rank now share identical base stats.

New

Introduced pet variants. Rank 1–4 pets have two variants, while Rank 5–8 pets have three.

New

Each variant has three visual forms. Evolution can preserve the current appearance or advance to a new form.

Improved

Super Eggs allow the player to choose a hatch variant instead of receiving one randomly.

Changed

A pet's element is determined by its variant, allowing variants of the same species to support different affinities.

New

Every pet now grants a unique combination of three passive combat stats.

Stats

Available passives include Attack, HP, Speed, Crit Rate, Crit Damage, physical or magical penetration and defense, elemental damage, and Crit Resistance.

03
Version 2.2.0.0

Ruins Rework

Ruins became a risk-versus-reward expedition mode where players decide when to press deeper and when to escape.

New

Expeditions now progress through exploration, searching, combat, temporary spoils, rising danger, escape decisions, and a final guardian.

Changed

Ruins loot is held as Temporary Spoils until the expedition ends.

Rewards

Defeating the final guardian normally preserves all spoils and adds boss rewards; escaping, failing an escape, or suffering a collapse preserves progressively less.

New

Added a visible Danger Meter with Quiet, Stirring, Hostile, Collapsing, and Catastrophic states.

Changed

Danger rises through deeper exploration, searches, guardian fights, failed sneaking, and hazardous events. It affects encounters, escape difficulty, loot quality, and final-chamber discovery.

New

Added five Ruins types: Ancient Sect Ruins, Fire Ruins, Underground Ruins, Beast Nests, and Pill Sect Remnants.

New

Added Ruined Halls, Supply Chambers, Archive Chambers, Beast Dens, and Treasure Guardian Chambers.

Actions

Players may Explore Deeper, Search, perform an Extended Search, Fight, Sneak, or Leave. Extended Search improves rewards at a significant danger cost.

Energy

Action-based energy costs make full expeditions a planning decision within the 300-energy maximum.

04
Version 2.2.0.0

Resonance Crafting

New

Added a long-term equipment system that invests 500,000 EXP per Resonance Craft.

Progression

Each craft either adds a new stat to a gear piece or improves an existing stat.

Limit

Each gear piece supports two Resonance Crafts, for a maximum of eight across a four-piece set.

05
Version 2.2.0.0

Factions

Changed

Cultivation EXP multipliers are now determined by cultivation realm rather than faction.

New

Factions grant a bonus to their associated element: Wind, Poison, Strength, Lightning, Ice, Blood, Mysterious, Wood, Dark, Earth, Dragon, Water, or Fire. Pill Tower remains neutral.

06
Version 2.2.0.0

Trading, Balance & Fixes

New

Added direct player-to-player item trading. Soulbound items and currencies cannot be exchanged.

Balanced

Reduced Woodsword's missing-health healing from 2% to 1.5% and lifesteal from 10% to 5%; clarified its effect description.

Balanced

Reduced Dragon Scale Aegis's maximum shield from 30% to 25% Max HP and damage reduction from 25% to 20%.

Improved

Added a command to unequip the current cauldron.

Fixed

Prevented ring storage from overflowing when opening chests.

Fixed

Resolved an issue preventing Refinement Pills from being consumed.