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Release 1.x25 documented changes
Version 1.3

Pets & the Great Thousand World

A progression-heavy release introducing pets, regional beast hunts, Origin Qi, Fight God transcendence, and several alchemy and inventory improvements.

6Sections
25Changes
3Archive entry
Historical context

This page records the systems as released in version 1.3. Pet rarity and several progression details were superseded by later updates.

Release highlights
Pet system
Regional beast hunts
Origin Qi & transcendence
01
Version 1.3

Quality of Life

Improved

Raised the daily message EXP limit to 100 and improved leaderboard accuracy.

Improved

Alchemy and Crafting leaderboards display EXP, while pill timers of the same type stack.

Storage

Players may hold five rings outside the base-inventory weight limit.

Improved

Crafting and Alchemy display required materials, and /dismantle recovers part of a cauldron's resources.

Balanced

Reduced wing weight to 25.

02
Version 1.3

Pet System

New

Magical Beasts gained a 1% chance to drop eggs, hatchable through /hatch.

Launch Model

Pets originally used Abundant, Scarce, and Exotic rarities plus a randomized quality value.

Management

Players may keep one main pet and up to twenty additional pets, switch the active companion, rename it, or release pets.

Reroll

Newly hatched or evolved pets may reroll quality for Gold, optionally using raid-exclusive amplifiers.

Training

Pets gain EXP from meat, eggs, and main-pet beast hunts. Eggs grant five times the EXP of equivalent meat.

Evolution

Pets begin at Rank 1, progress to an evolution bottleneck, and may evolve twice with the required materials.

Recovery

Releasing a pet transfers part of its invested EXP to the current main pet.

03
Version 1.3

Magical Beast Hunt Rework

Reworked

/beast hunt now opens a region and batch-size menu.

New

Added nine non-default regions that require a crafted rune for each hunt.

Batching

Players may perform 1, 5, 10, 15, or 25 hunts at once, provided sufficient inventory space is available.

Content

All beasts became eligible for raids. Fire Phoenix, Ironback Boar, and Frost Sabertooth were added.

04
Version 1.3

Alchemy & Beast Lures

New

Added Ordinary, Advanced, and Pinnacle Magical Beast Lures for Rank 1–3, 4–6, and 7–9 encounters.

Rule

A lure is consumed even when the selected region has no beast matching its rank range.

05
Version 1.3

Origin Qi & Transcendence

New

Origin Qi became a rare /search and /beast hunt drop required to reach Fight God.

Rule

At release, only one Origin Qi could exist outside the market and it dissipated after 72 hours.

Command

/cultivate cp converts excess EXP into base CP while waiting for Origin Qi.

New

Fight Gods with Tier 10 Alchemy may use /transcend to enter the Great Thousand World.

Progression

Added Heavenly Sovereign, Ruler, and the Great Ruler title. Heavenly Sovereign spans Spirit, Immortal, and Saint classes.

Ranking

The three Rulers with the highest EXP hold the Great Ruler title and may be overtaken.

06
Version 1.3

Fixes

Fixed

Equipping an already equipped storage ring no longer reports the ring as unowned.