EXP, energy, and breakthroughs
Cultivation EXP advances your current stage. Some activities consume energy, while messages and commands can also grant EXP up to a daily limit.
- Use /cultivate exp for a small cultivation attempt once per minute.
- Beast hunts, raid damage, server activity, and other Starfall interactions can award cultivation EXP.
- Use /rank to see your current stage, available EXP, and next requirement.
- After a successful /breakthrough, a realm-based cooldown prevents command use and EXP gain. Choose the timing carefully.
Two worlds of progression
Foundation
Fight Disciple, Fight Practitioner, Fight Master, and Fight Grandmaster.
Ascendance
Fight Spirit, Fight King, Fight Emperor, and Fight Ancestor.
Dou Qi Apex
Fight Venerate, Peak Fight Venerate, Half Saint, Fight Saint, and Fight God.
Great Thousand World
Heavenly Sovereign leads to Ruler, where EXP progression continues without a normal cap.
Origin Qi, transcendence, and ascension
Reach Fight God
/breakthrough
The final Dou Qi Continent breakthrough also requires rare Origin Qi, obtainable through public world activities such as searching and beast hunting.
Enter the Great Thousand World
/transcend
A Fight God who has also reached Tier 10 Alchemy can become a Heavenly Sovereign.
Reach Ruler
/breakthrough
Continue through Heavenly Sovereign stages until the Ruler realm is reached.
Become Ruler Ascendant
/ascend
Rulers may ascend through five levels by spending EXP and one World's Will per level, gaining permanent combat-stat bonuses.
Cultivation commands
/cultivate expAttempt to gain cultivation EXP.
/rankView current realm and breakthrough progress.
/breakthroughAdvance to the next cultivation stage.
/transcendMove from Fight God into the Great Thousand World.
/ascendAdvance a Ruler's permanent ascension level.
/leaderboardView cultivation and other server rankings.
/board carveCarve a qualifying name onto the Firmament Board.
/board viewView the Firmament Board.